Welcome back to another edition of Voxatron's development diary. The game is available in alpha form (with access to all future updates) here. There's also an updated development plan if you'd like a broad feature-centric summary, and a FAQ.
Recently Voxatron has been going through a kind of annealing process; many sub-projects jostling for position as it becomes clearer how they interact with each other. I've collected a large wishlist of engine features and gameplay ideas, and now the goal is to gradually boil the whole thing down into something that is technically possible and creatively in self-agreement. The temperature is getting a bit cooler now, and it's clearer what form features will take and which ones will get squeezed out.
So, here's a run-down of some of those sub-projects in roughly the order that they'll show up in future updates..
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Recently Voxatron has been going through a kind of annealing process; many sub-projects jostling for position as it becomes clearer how they interact with each other. I've collected a large wishlist of engine features and gameplay ideas, and now the goal is to gradually boil the whole thing down into something that is technically possible and creatively in self-agreement. The temperature is getting a bit cooler now, and it's clearer what form features will take and which ones will get squeezed out.
So, here's a run-down of some of those sub-projects in roughly the order that they'll show up in future updates..
:: Read More